n Drop Interface:
Using a simple, yet powerful and very flexible 'Drag n Drop'
feature.'Drag n Drop' any Texture / Artwork / Tile or Edited
(Texture / Artwork / Tile) to just about any other Window /
Editor! This provides for reprocessing your graphics, tiles,
artwork after rendering using 40+ Effects plus additional colour
and lighting effects.
Create Realistic Shading and Light Effects, Create and Save
your own Shading templates and Light maps.
Create outlines around text, tiles, solid colours, graphics
for a 'Cartoon Effect'.
Blend 2 Textures or Selected areas of Textures together
and even Animate them blending. Now with transparency.
Updated Alpha Blending (Side Toolbar) You can now set
a Transparent colour and select from 4 different Blending
Modes. This makes the Alpha Blending tool far more powerful
and is particularly useful for fading objects in and out,
as well as making semi-tranparent walls and objects.
Divide, Multiply, Select area to Tile, Crop and Auto
Crop Tiles and more ...
Create Animated Wipes, Fades, Effects,
on individual Tiles or Logos. Over 60
of each to choose from or create your
Select from over 40 Effects to
be applied to your Tiles, Logos,
World Viewer Tiles or Backgrounds.
Also with Freeform Rotations,
Scaling and Alpha Blending.
A powerful Extrude Tool with Auto
Shader. This can create a 3D type
object from a very simple one
colour Mask. No need to create
the usual complex 3D object using
vertices and complex maths, this
feature is very simple to use,
and you'll love it. You also have
the option of using up to 6 colours
in your Masks, and or selecting
which Mask colour you want the
Render Engine to respond to...
This will create a scrolling Animation
in a choice of 4 directions. And
when used with the above Extrude
Tool can be extremely powerful.
Isometric / 2D Scrolling is all
pre-calculated for you and is
extremely easy to use. You can
of course scroll a whole screen
or use it to create rivers, streams,
flowing lava, scrolling text and
more... in 2D or Isometric.
/ Noise Generator:
This powerful tool can be used
for automatically creating Grey
Scale Bump Maps or Height Maps
for instant 2D or Isometric Terrain
creation or additional Texture
Using Grey Scale Bump Maps or
Height Maps you can create 2D
or Isometric Terrains as well
as Objects or modify existing
Automatically Convert: Textures,
Clip Art, Game Art, Banners, Buttons,
Gray Scale Images, Icons etc....into
Masks (6 Colours) ready to use
in the WCv2.5++. Or Automatically
Re-Texture / Existing Game Art,
Banners, Buttons, Icons, Clip
Instantly view any Animation's
you create. There are numerous
ways to create your own individual
Animating. Opening (Doors, Windows,
Hatches), Moving (Water, Lava,
Streams, Foliage) Move (Objects,
Text, Signs) Create (Lighting,
Shading, Shadows) and it's all
Instantly test your Artwork
/ Tiles and create your World
/ Level. Create and Import Backgrounds
and apply Effects to them, Layering
System. Layer Images / Tiles
in 5 Layers including > Backdrop,
Back Layer, Layer1, Layer2,
Top Layer. Auto Tiling. Automatically
create 2D or Isometric Tiling.
Save and Load your own World
View Files (*.vew files). Extract
Tiles from any Background and
more ..... Save and Load your
World View Files in the most
popular Image File Formats.
and more ..... and import them
into your Game / Media / Web
to Html code:
Convert the World Viewer window to HTML Code: Convert the entire
contents of the World Viewer window including Background and
Tiles to HTML code using the DIV and / or SRC tags. Fully compatible
with all major Web Design Software.
The Light Mapping feature in
the World Viewer Window is a
very creative and powerful set
of tools. You can instantly
create backgrounds for you games
screens by blending several
backgrounds together using transparent
and Alpha Blending type effects.
You can also apply Light Maps
to your backgrounds, tiles or
both to create instant 'Atmosphere'
to your artwork.
Easily edit and sort your
Texture and Mask Libraries
Screen to Image:
Convert Screen and Tiles to
an Image. You can saving a
World Viewer screen as a complete
Image including any tiles
on the screen. You can also
choose to select a specific
Area and tiles to have converted
into an Image...
Fast Batch Converting. Convert
Image Files from and to
the most popular formats.
*.bmp *.ico *.gif *.jpg
*.tif *.tga *.png *.emf
*.wmf *.wbmp etc.etc. Read
and write in the above Image
These files will Save
most of the settings you
are currently using and
when Loaded can be used
for INSTANT RECALL. Can
also be archived into
Icons / Items / Objects:
Import Icons, Game Items
/ Objects, with the ability
to set the the Transparent
Textures / Masks:
Scales your Textures
and Masks to the required
size. NO need for redrawing
Masks to the size you
Mix any or all of various
2D, 2D Overhead, Pseudo3D,
Isometric, etc ,etc,
or any combination!
In Standard Render Mode
set the Isometric Ratio
Masks / Textures:
Create your own unique
Masks / Textures and
expand your own Mask
/ Textures Libraries.
A fully integrated
Help file with many
Create, Save, Open
your own Tutorial
files and share with
other WC users. More
available from the
Inet Resource Center.
There are many more
Masks, Textures, Tutorials
available from the
Inet Resource Center
and our Inet
Creator 2.5++ Packaged
with 500 + Textures
and 3000 + Masks.
Pentium 2 (400mhz)
Graphics Card: 32
Mbs: 24 / 32 Bit Colour
Depth. 800 x 600 Screen
System: Windows 98:
Internal Ram: 128
Mbs. Please Note:
Earlier versions of
Windows 98 may not
be able to perform
some of the Alpha
Windows 8 Pro Edition (64 Bit) Home Premium: i7 Quad Core Intel
Processor: 4Gigs SDRam3: Latest Intel Chipset: 1920x1080 Screen