- Drag
n Drop Interface:
Using a simple, yet powerful and very flexible 'Drag n Drop' feature.'Drag
n Drop' any Texture / Artwork / Tile or Edited (Texture / Artwork
/ Tile) to just about any other Window / Editor! This provides for
reprocessing your graphics, tiles, artwork after rendering using 40+
Effects plus additional colour and lighting effects.
- Shading
Effects:
Create Realistic Shading and Light Effects, Create and Save your own
Shading templates and Light maps.
-
Cartoon
/ Outlining:
Create outlines around text, tiles, solid colours, graphics for
a 'Cartoon Effect'.
-
Alpha
Blending:
Blend 2 Textures or Selected areas of Textures together and
even Animate them blending. Now with transparency. Updated Alpha
Blending (Side Toolbar) You can now set a Transparent colour
and select from 4 different Blending Modes. This makes the Alpha
Blending tool far more powerful and is particularly useful for
fading objects in and out, as well as making semi-tranparent
walls and objects.
-
Tiling
Editor:
Divide, Multiply, Select area to Tile, Crop and Auto Crop
Tiles and more ...
-
Transition
/ Transform:
Create Animated Wipes, Fades, Effects, on individual
Tiles or Logos. Over 60 of each to choose from
or create your own.
-
Effects
Toolbox:
Select from over 40 Effects to be applied
to your Tiles, Logos, World Viewer Tiles
or Backgrounds. Also with Freeform Rotations,
Scaling and Alpha Blending.
-
Extruding:
A powerful Extrude Tool with Auto Shader.
This can create a 3D type object from
a very simple one colour Mask. No need
to create the usual complex 3D object
using vertices and complex maths, this
feature is very simple to use, and you'll
love it. You also have the option of
using up to 6 colours in your Masks,
and or selecting which Mask colour you
want the Render Engine to respond to...
-
Auto
Scrolling:
This will create a scrolling Animation
in a choice of 4 directions. And when
used with the above Extrude Tool can
be extremely powerful. Isometric / 2D
Scrolling is all pre-calculated for
you and is extremely easy to use. You
can of course scroll a whole screen
or use it to create rivers, streams,
flowing lava, scrolling text and more...
in 2D or Isometric.
-
Terrain
/ Noise Generator:
This powerful tool can be used for automatically
creating Grey Scale Bump Maps or Height
Maps for instant 2D or Isometric Terrain
creation or additional Texture generation.
-
Height
Mapping:
Using Grey Scale Bump Maps or Height
Maps you can create 2D or Isometric
Terrains as well as Objects or modify
existing Textures.
-
Mask
Extraction:
Automatically Convert: Textures, Clip
Art, Game Art, Banners, Buttons, Gray
Scale Images, Icons etc....into Masks
(6 Colours) ready to use in the WCv2.5++.
Or Automatically Re-Texture / Existing
Game Art, Banners, Buttons, Icons, Clip
Art, etc.
-
Animation
Viewer:
Instantly view any Animation's you create.
There are numerous ways to create your
own individual Animating. Opening (Doors,
Windows, Hatches), Moving (Water, Lava,
Streams, Foliage) Move (Objects, Text,
Signs) Create (Lighting, Shading, Shadows)
and it's all fully AUTOMATED!
-
World
Viewer Window:
Instantly test your Artwork / Tiles
and create your World / Level. Create
and Import Backgrounds and apply Effects
to them, Layering System. Layer Images
/ Tiles in 5 Layers including >
Backdrop, Back Layer, Layer1, Layer2,
Top Layer. Auto Tiling. Automatically
create 2D or Isometric Tiling. Save
and Load your own World View Files
(*.vew files). Extract Tiles from
any Background and more ..... Save
and Load your World View Files in
the most popular Image File Formats.
and more ..... and import them into
your Game / Media / Web Development
software.
- Convert
to Html code:
Convert the World Viewer window to HTML Code: Convert the entire contents
of the World Viewer window including Background and Tiles to HTML
code using the DIV and / or SRC tags. Fully compatible with all major
Web Design Software.
-
Light
Mapping :
The Light Mapping feature in the World
Viewer Window is a very creative and
powerful set of tools. You can instantly
create backgrounds for you games screens
by blending several backgrounds together
using transparent and Alpha Blending
type effects. You can also apply Light
Maps to your backgrounds, tiles or
both to create instant 'Atmosphere'
to your artwork.
-
Library
Editor:
Easily edit and sort your Texture
and Mask Libraries ...
-
Convert
Screen to Image:
Convert Screen and Tiles to an Image.
You can saving a World Viewer screen
as a complete Image including any
tiles on the screen. You can also
choose to select a specific Area
and tiles to have converted into
an Image...
-
File
Converter:
Fast Batch Converting. Convert
Image Files from and to the most
popular formats. *.bmp *.ico *.gif
*.jpg *.tif *.tga *.png *.emf
*.wmf *.wbmp etc.etc. Read and
write in the above Image File
Formats.
-
Snapshot
Files:
These files will Save most of
the settings you are currently
using and when Loaded can be
used for INSTANT RECALL. Can
also be archived into Libraries.
-
Import
Icons / Items / Objects:
Import Icons, Game Items / Objects,
with the ability to set the
the Transparent Colour!
-
Scale
Textures / Masks:
Scales your Textures and Masks
to the required size. NO need
for redrawing Masks to the
size you require!
-
Mix
Perspectives:
Mix any or all of various
perspectives together. 2D,
2D Overhead, Pseudo3D, Isometric,
etc ,etc, or any combination!
-
Set
Isometric Ratios:
In Standard Render Mode set
the Isometric Ratio you require.
-
Create
Masks / Textures:
Create your own unique Masks
/ Textures and expand your
own Mask / Textures Libraries.
-
Updated
Help Files:
A fully integrated Help
file with many Tutorials.
-
User
Tutorials:
Create, Save, Open your
own Tutorial files and share
with other WC users. More
available from the Inet
Resource Center.
-
Resource
Center:
There are many more Masks,
Textures, Tutorials available
from the Inet Resource Center
and our Inet
Support Forums
-
World
Creator 2.5++ Packaged with
500 + Textures and 3000
+ Masks.
-
System
Requirements: Absolute Minimum:
Processor:
Pentium 2 (400mhz) Graphics
Card: 32 Mbs: 24 / 32 Bit
Colour Depth. 800 x 600
Screen Resolution. Operating
System: Windows 98: Internal
Ram: 128 Mbs. Please Note:
Earlier versions of Windows
98 may not be able to perform
some of the Alpha Blend
functions.
- Latest
Compatibilty Test:
Windows 7 (64 Bit) Home Premium: I7 Quad Core Intel (NEHALGM) Processor:
4Gigs SDRam3: Latest Intel Chipset: 1920x1080 Screen Resolution:
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